Project3: Virtual Memory

By now you should have some familiarity with the inner workings of Pintos. Your OS can properly handle multiple threads of execution with proper synchronization, and can load multiple user programs at once. However, the number and size of programs that can run is limited by the machine's main memory size. In this assignment, you will remove that limitation by building an illusion of infinite memory.

You will build this assignment on top of the last one. Test programs from project 2 should also work with project 3. You should take care to fix any bugs in your project 2 submission before you start work on project 3, because those bugs will most likely cause the same problems in project 3.

For the project 3, we make step-by-step directions for your ease.

Background

Source Files

You will work in the vm directory for this project. The Makefile is updated to turn on the setting -DVM. We provide an enormous amount of template code. You MUST follow the given template. That is, if you submit the code, that is not based on the given template, you get 0pts. Also, you should never change the template where it is marked "DO NOT CHANGE". Here, we provide some details about each template file that you will be modifying.

  • include/vm/vm.h, vm/vm.c

    Provides a general interface for virtual memory. In the header file, you can see the defintion and explanation for different vm_type -- VM_UNINIT, VM_ANON, VM_FILE, VM_PAGE_CACHE -- that your virtual memory system has to support (ignore VM_PAGE_CACHE for now, this is for project 4). You will also implement your supplementary page table here (read below).

  • include/vm/uninit.h, vm/uninit.c

    Provides operations for uninitialized pages (vm_type = VM_UNINIT). Under the current design, all pages are initially set up as uninitialized pages, then it transforms to anonymous pages or file-backed pages.

  • include/vm/anon.h, vm/anon.c

    Provides operations for anonymous pages (vm_type = VM_ANON).

  • include/vm/file.h, vm/file.c

    Provides operations for file-backed pages (vm_type = VM_FILE).

  • include/vm/inspect.h, vm/inspect.c

    Contains memory inspection operations for grading. Do not change this files.

Most of the code you write for this project will be files in vm directory and in files introduced in earlier projects. You will probably be encountering just a few files for the first time such as:

  • include/devices/block.h, devices/block.c

    Provides sector-based read and write access to block device. You will use this interface to access the swap partition as a block device.

Memory Terminology

We begin by presenting some terminology for memory and storage. Some of these terms should be familiar from project 2 (see Virtual Memory Layout), but much of it is new.

Pages

A page, sometimes called a virtual page, is a continuous region of virtual memory of size 4,096 bytes (the page size) in length. A page must be page-aligned, that is, start on a virtual address evenly divisible by the page size. Thus, the last 12 bits of a 64-bit virtual address is the page offset (or just offset). The upper bits are used to indicate the index in the page table, which will be introduced soon. With 64-bit system, we use 4-level page table, which makes a virtual address to look like this:

63          48 47            39 38            30 29            21 20         12 11         0
+-------------+----------------+----------------+----------------+-------------+------------+
| Sign Extend |    Page-Map    | Page-Directory | Page-directory |  Page-Table |    Page    |
|             | Level-4 Offset |    Pointer     |     Offset     |   Offset    |   Offset   |
+-------------+----------------+----------------+----------------+-------------+------------+
              |                |                |                |             |            |
              +------- 9 ------+------- 9 ------+------- 9 ------+----- 9 -----+---- 12 ----+
                                          Virtual Address

Each process has an independent set of user (virtual) pages, which are those pages below the virtual address KERN_BASE (0x8004000000). The set of kernel (virtual) pages, on the other hand, is global, and thus remain in the same position regardless of what thread or process is running. The kernel may access both user and kernel pages, but a user process may access only its own user pages. See Virtual Memory Layout, for more information.

Pintos provides several useful functions for working with virtual addresses. See Section Virtual Addresses, for details.

Frames

A frame, sometimes called a physical frame or a page frame, is a continuous region of physical memory. Like pages, frames must be page-size and page-aligned. Thus, a 64-bit physical address can be divided into a frame number and a frame offset (or just offset), like this:

                          12 11         0
    +-----------------------+-----------+
    |      Frame Number     |   Offset  |
    +-----------------------+-----------+
              Physical Address

x86-64 doesn't provide any way to directly access memory at a physical address. Pintos works around this by mapping kernel virtual memory directly to physical memory - the first page of kernel virtual memory is mapped to the first frame of physical memory, the second page to the second frame, and so on. Thus, frames can be accessed through kernel virtual memory.

Pintos provides functions for translating between physical addresses and kernel virtual addresses. See Virtual Addresses for details.

Page Tables

A page table is a data structure that the CPU uses to translate a virtual address to a physical address, that is, from a page to a frame. The page table format is dictated by the x86-64 architecture. Pintos provides page table management code in threads/mmu.c.

The diagram below illustrates the relationship between pages and frames. The virtual address, on the left, consists of a page number and an offset. The page table translates the page number into a frame number, which is combined with the unmodified offset to obtain the physical address, on the right.

                          +----------+
         .--------------->|Page Table|-----------.
        /                 +----------+            |
        |   12 11 0                               V  12 11 0
    +---------+----+                         +---------+----+
    | Page Nr | Ofs|                         |Frame Nr | Ofs|
    +---------+----+                         +---------+----+
     Virt Addr   |                            Phys Addr    ^
                  \_______________________________________/

Swap Slots

A swap slot is a page-size region of disk space in the swap partition. Although hardware limitations dictating the placement of slots are more flexible than for frames, swap slots should be page-aligned because there is no downside in doing so.

Resource Management Overview

You will need to design/implement the following data structures:

Supplemental page table

Enables page fault handling by supplementing the page table. See Managing the Supplemental Page Table below.

Frame table

Allows efficient implementation of eviction policy of physical frames See Managing the Frame Table below.

Swap table

Tracks usage of swap slots. See Managing the Swap Table below.

You do not necessarily need to implement three completely distinct data structures: it may be convenient to wholly or partially merge related resources into a unified data structure.

For each data structure, you need to determine what information each element should contain. You also need to decide on the data structure's scope, either local (per-process) or global (applying to the whole system), and how many instances are required within its scope.

To simplify your design, you may store these data structures in non-pageable memory (e.g., memory allocated by calloc or malloc). That means that you can be sure that pointers among them will remain valid.

Choices of implementation (Performance perspective)

Possible choices for implementation include arrays, lists, bitmaps, and hash tables. An array is often the simplest approach, but a sparsely populated array wastes memory. Lists are also simple, but traversing a long list to find a particular position wastes time. Both arrays and lists can be resized, but lists more efficiently support insertion and deletion in the middle.

Pintos includes a bitmap data structure in lib/kernel/bitmap.c and include/lib/kernel/bitmap.h. A bitmap is an array of bits, each of which can be true or false. Bitmaps are typically used to track usage in a set of (identical) resources: if resource n is in use, then bit n of the bitmap is true. Pintos bitmaps are fixed in size, although you could extend their implementation to support resizing.

Pintos also includes a hash table data structure (See Hash Table). Pintos hash tables efficiently support insertions and deletions over a wide range of table sizes.

Although more complex data structures may yield better performance or other benefits, they may also needlessly complicate your implementation. Thus, we do not recommend implementing any advanced data structure (e.g. a balanced binary tree) as part of your design.

Managing the Supplemental Page Table

The supplemental page table supplements the page table with additional data about each page. It is needed because of the limitations imposed by the page table's format. Such a data structure is often called a "page table" also; we add the word "supplemental" to reduce confusion.

The supplemental page table is used for at least two purposes. Most importantly, on a page fault, the kernel looks up the virtual page that faulted in the supplemental page table to find out what data should be there. Second, the kernel consults the supplemental page table when a process terminates, to decide what resources to free.

Organization of Supplemental Page Table

You may organize the supplemental page table as you wish. There are at least two basic approaches to its organization: in terms of segments or in terms of pages. A segment here refers to a consecutive group of pages, i.e., memory region containing an executable or a memory-mapped file.

Optionally, you may use the page table itself to track the members of the supplemental page table. You will have to modify the Pintos page table implementation in threads/mmu.c to do so. We recommend this approach for advanced students only.

Handling page fault

The most important user of the supplemental page table is the page fault handler. In project 2, a page fault always indicated a bug in the kernel or a user program. In project 3, this is no longer true. Now, a page fault might only indicate that the page must be brought in from a file or swap slot. You will have to implement a more sophisticated page fault handler to handle these cases. The page fault handler, which is page_fault() in userprog/exception.c, calls your page fault handler, vm_try_handle_fault() in vm/vm.c. Your page fault handler needs to do roughly the following:

  1. Locate the page that faulted in the supplemental page table. If the memory reference is valid, use the supplemental page table entry to locate the data that goes in the page, which might be in the file system, or in a swap slot, or it might simply be an all-zero page. If you implement sharing (i.e., Copy-on-Write), the page's data might even already be in a page frame, but not in the page table. If the supplemental page table indicates that the user process should not expect any data at the address it was trying to access, or if the page lies within kernel virtual memory, or if the access is an attempt to write to a read-only page, then the access is invalid. Any invalid access terminates the process and thereby frees all of its resources.

  2. Obtain a frame to store the page. If you implement sharing, the data you need may already be in a frame, in which case you must be able to locate that frame.

  3. Fetch the data into the frame, by reading it from the file system or swap, zeroing it, etc. If you implement sharing, the page you need may already be in a frame, in which case no action is necessary in this step.

  4. Point the page table entry for the faulting virtual address to the physical page. You can use the functions in threads/mmu.c.

Managing the Frame Table

The frame table contains one entry for each frame. Each entry in the frame table contains a pointer to the page, if any, that currently occupies it, and other data of your choice. The frame table allows Pintos to efficiently implement an eviction policy, by choosing a page to evict when no frames are free.

The frames used for user pages should be obtained from the "user pool," by calling palloc_get_page(PAL_USER). You must use PAL_USER to avoid allocating from the "kernel pool," which could cause some test cases to fail unexpectedly. If you modify palloc.c as part of your frame table implementation, be sure to retain the distinction between the two pools.

The most important operation on the frame table is obtaining an unused frame. This is easy when a frame is free. When none is free, a frame must be made free by evicting some page from its frame.

If no frame can be evicted without allocating a swap slot, but swap is full, panic the kernel. Real OSes apply a wide range of policies to recover from or prevent such situations, but these policies are beyond the scope of this project.

The process of eviction comprises roughly the following steps:

  1. Choose a frame to evict, using your page replacement algorithm. The "accessed" and "dirty" bits in the page table, described below, will come in handy.

  2. Remove references to the frame from any page table that refers to it. Unless you have implemented sharing, only a single page should refer to a frame at any given time.

  3. If necessary, write the page to the file system or to swap. The evicted frame may then be used to store a different page.

Accessed and Dirty Bits

x86-64 hardware provides some assistance for implementing page replacement algorithms, through a pair of bits in the page table entry (PTE) for each page. On any read or write to a page, the CPU sets the accessed bit to 1 in the page's PTE, and on any write, the CPU sets the dirty bit to 1. The CPU never resets these bits to 0, but the OS may do so.

You need to be aware of aliases, that is, two (or more) pages that refer to the same frame. When an aliased frame is accessed, the accessed and dirty bits are updated in only one page table entry (the one for the page used for access). The accessed and dirty bits for the other aliases are not updated.

In Pintos, every user virtual page is aliased to its kernel virtual page. You must manage these aliases somehow. For example, your code could check and update the accessed and dirty bits for both addresses. Alternatively, the kernel could avoid the problem by only accessing user data through the user virtual address.

Other aliases should only arise if you implement sharing or if there is a bug in your code.

See Section Page Table Accessed and Dirty Bits for details of the functions to work with accessed and dirty bits.

Managing the Swap Table

The swap table tracks in-use and free swap slots. It should allow picking an unused swap slot for evicting a page from its frame to the swap partition. It should allow freeing a swap slot when its page is read back or the process whose page was swapped is terminated.

From the vm/build directory, use the command pintos-mkdisk swap.dsk --swap-size=n to create a disk named swap.dsk that contains a n-MB swap partition. Afterward, swap.dsk will automatically be attached as an extra disk when you run pintos. Alternatively, you can tell pintos to use a temporary n-MB swap disk for a single run with --swap-size=n.

Swap slots should be allocated lazily, that is, only when they are actually required by eviction. Reading data pages from the executable and writing them to swap immediately at process startup is not lazy. Swap slots should not be reserved to store particular pages.

Free a swap slot when its contents are read back into a frame.

Managing Memory Mapped Files

The file system is most commonly accessed with read and write system calls. A secondary interface is to "map" the file into virtual pages, using the mmap system call. The program can then use memory instructions directly on the file data. Suppose file foo is 0x1000 bytes (4 kB, or one page) long. If foo is mapped into memory starting at address 0x5000, then any memory accesses to locations 0x5000. . .0x5fff will access the corresponding bytes of foo.

Here's a program that uses mmap to print a file to the console. It opens the file specified on the command line, maps it at virtual address 0x10000000, writes the mapped data to the console (fd 1), and unmaps the file.

#include <stdio.h>
#include <syscall.h>
int main (int argc UNUSED, char *argv[])
{
  void *data = (void *) 0x10000000;                 /* Address at which to map. */
  int fd = open (argv[1]);                          /* Open file. */
  void *map = mmap (data, filesize (fd), 0, fd, 0); /* Map file. */
  write (1, data, filesize (fd));                   /* Write file to console. */
  munmap (map);                                     /* Unmap file (optional). */
  return 0;
}

Your submission must be able to track what memory is used by memory mapped files. This is necessary to properly handle page faults in the mapped regions and to ensure that mapped files do not overlap any other segments within the process.

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